Thursday, 21 January 2016

Picking a way to animate


This was the next thing I wanted to sort. A way of animating the characters, so they would work alongside the voiceover without distracting it or being off paced, and for it to have a good overall way of transitioning from one image to the next, keeping the feeling that they are from the same thing (not only style wise but transition as well) but at the same time keeping the transitions interesting, so they wouldn’t get boring fast. This was my first attempt.


I wasn’t satisfied with this one after running the first motion test. It seemed too glitch and in general very unappealing to the eye. So I tried using the same tactic but in a slightly different manner.


This raised another issue. Even though the transition was something I liked, even if rather rough. I realized that this approach wasn’t the best idea, since the transitions needed a lot of time and in the first case, the voiceover started to not sync up with the images being displayed on screen. I realized that in this case the transitions would have to be more dormant. Something to quickly introduce the image and have it on screen enough time to be seen in greater detail, but not to be stagnant. This is supposed to be an animation and not a slideshow after all. With that realization I stepped away from the project for the night. Realized that it would be a lot smarter to just, overlook this in the morning. With a fresher brain.


The last gif is what I used in my final animation. The transitions aren’t overly random and their kept intact, but at the same time they don’t get too old to watch. I could easily edit how much time it would take for each scene to fade in and work accordingly to it without it actually seeming rushed or too fast forwarded. I feel like this was the best approach transition wise to use to this specific voiceover.