Wednesday, 27 April 2016

Mean, Green, Smashing Machine.

In today’s C4D lecture with Jay we took a look at character rigging. We used a file Jay provided for us, which, you guessed it, was the hulk. (Also we worked on one of his own models, which we used for practice when it came to rigging a model to a skeleton making her move. So many glorious incidents followed with that one). The task of the day was to make the hulk run. Below are a couple of screenshots of the process (I am terrible when it comes to documenting my progress in classes.) And the final result of the Hulk running forward toward an unknown goal. 



I’m planning to make a gif out of this when I finally get around to it, 


hulk run from Rustis Balciunas on Vimeo.