In today’s
C4D lecture with Jay we took a look at character rigging. We used a file Jay
provided for us, which, you guessed it, was the hulk. (Also we worked on one of
his own models, which we used for practice when it came to rigging a model to a
skeleton making her move. So many glorious incidents followed with that one).
The task of the day was to make the hulk run. Below are a couple of screenshots
of the process (I am terrible when it comes to documenting my progress in
classes.) And the final result of the Hulk running forward toward an unknown goal.
I’m planning to make a gif out of this
when I finally get around to it,
hulk run from
Rustis Balciunas on
Vimeo.